GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

Whenever the protagonist unleashes a big move, there's this tiny, annoying jump in the animation. It's a small flaw, but when you have this much hardware power, you notice everything. The 9950X3D was hitting a wall because of the latency difference between the two CCDs, pushing some tasks to the non-cache cores and creating 120-140ns of access delay. I tried updating the chipset drivers first, but that only gave me a measly 2 FPS boost while the hitching remained—typical band-aid fix. I went into the BIOS, set the core preference to prioritize the V-Cache cores, and added a slight positive voltage offset of +0.02V. In AIDA64, the cache latency stabilized at 62-68ns, and those jumps in the visuals completely vanished. I did notice my idle power draw spiked after the change, but tweaking the C-states brought it back down. CPU temps are great at 58℃ - 65℃. The performance panel confirms the cache scheduling is actually working now. Last updated onMarch 16, 2026 7:08 PM.

During big screen-filling attacks, my FPS would plummet from 120 to 55, and that stutter made the combat feel completely clunky. I saw the CPU clock jumping between 4.2-4.8GHz, which created some nasty frame-time inconsistency. I tried capping the max power in software, but losing 15 FPS just to lower temps felt like a defeat, so I decided to go for an undervolt. I went into the BIOS and set a core voltage offset of -0.075V, then added a 12cm exhaust fan to the top of my ITX case. RTSS showed frame times tighten from 16-22ms to a smooth 12-15ms. I actually pushed it to -0.1V at first, but the system black-screened instantly on boot, so I backed it off to -0.075V. CPU temps now sit at 72-78℃ without throttling. Comparing the frame curves, it's way more consistent now, though the memory still runs a bit warm at 58-63℃. Last updated onMarch 18, 2026 9:56 PM.

While speeding through Night City, the game would just freeze for a fraction of a second. It was frustrating, but it gave me a chance to push the SN850X. The random 4K reads were spiking between 18-28ms, meaning the game couldn't fill the VRAM pool fast enough. I started by enabling High Performance mode in Windows power plans, but while the CPU clock went up, the I/O latency didn't budge. I decided to ditch the generic Windows drivers and install the latest official NVMe controller firmware, then disabled Link State Power Management in Device Manager. CrystalDiskMark showed the random read latency drop from 22-30ms to a tight 7-11ms. I did have a couple of slow boots right after the firmware update, but clearing the CMOS cache fixed it. Drive temps are now a stable 42-50℃. Last updated onMarch 15, 2026 8:54 AM.

When monsters jump out of the shadows, there's this annoying micro-flicker on the edges that's incredibly distracting at 4K. The G.Skill Trident Z5 6400 has insane clocks, but it seems the signal integrity was slipping during high-bandwidth texture streams, causing micro-errors. I first tried locking the frequency to 6000 MHz; it was more stable but I lost about 5 FPS. I was actually excited about this because it confirmed the frequency was the culprit. I went back into the BIOS, enabled the enhanced error correction mode, and bumped the voltage from 1.35V to 1.40V to clean up the signal. Comparing screenshots, those broken flickering lines are completely gone. I almost cooked the sticks—temps hit 62℃ during the tweak—until I slapped on a small passive heatsink. VRAM usage is 12-16GB and temps are now 52-58℃. Switched the mode in the motherboard utility and it's finally clean. Last updated onMarch 5, 2026 11:01 AM.

My clock speeds were bouncing all over the place around 3.8GHz, and the game would hitch every few seconds. I was actually kind of excited to hunt down the cause of this lag. It turned out the mounting pressure on my PA120 SE was uneven, causing core temps to spike to 92-96℃ and hit the thermal wall instantly. I tried undervolting in the BIOS first, which dropped the temp by 4℃ but killed my FPS from 240 down to 190—not a trade-off I was willing to make. I ended up remounting the whole cooler with a high-end 13.5W/mK paste and set the fan curve to hit 100% once the CPU touched 70℃. In AIDA64, the peak temp dropped from 96℃ to a stable 72-78℃, and my clocks finally locked in at 4.5GHz. The fans sounded like a helicopter taking off at first, but I tweaked the start-up speed to 500 RPM to balance the noise. The CPU load is around 80% and the heat is gone. HWiNFO shows the heat soak is solved, with temps staying between 72-78℃. Last updated onMarch 5, 2026 6:33 PM.

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