How to fix image sampling on Great Wall GW3300 in Neverness to Everness?

The excitement of exploring the urban ruins was totally killed by the blurriness of the FSR mode. Because the Great Wall GW3300 only has 256GB, the constant page file swapping during massive texture caches caused the frame reconstruction to smear out all the high-frequency details; metal surfaces looked like a bad oil painting. I first tried switching FSR from Quality to Native resolution, but my FPS tanked from 78 down to 38, which was a huge letdown. I eventually went into the GPU control panel and cranked the sharpening from 20% up to 70%, while locking the in-game render scale at 105%. In my comparison screenshots, the blurry edges finally snapped back into focus and distant outlines became clear. I actually tried pushing sharpening to 90%, but it created some nasty chromatic aberration artifacts, so I dialed it back to 68% for the sweet spot. SSD temps stayed around 42-48℃ with utilization at 88-92%. Calibration tools confirmed a massive jump in perceived sharpness, and the controller load stayed between 35-50%.
Category:AI Filters Last updated:April 12, 2026 4:08 PM