During flashy axe combos, the frame rate fluctuated wildly between 55 and 85 FPS, which was incredibly jarring. I first tried disabling all background services in Windows; while CPU usage dropped by 4% per HWiNFO, the fluctuations persisted, making me cautious. I then used the GamePP Resource Scheduler to set the game priority to High and bound physics threads to high-performance cores. Frame generation time converged to 14-18ms, and CPU temps stabilized at 68-74℃ per AIDA64. Last updated on2026-05-22 12:09:21。

Exploring the mechanical factories was a nightmare when the screen would suddenly freeze for 0.4s during combat. I tried lowering texture quality to medium; although VRAM usage dropped by 2GB per GamePP Sensor, the metallic surfaces became blurry and disappointing. I then used the GamePP Resource Scheduler to elevate the game process to Realtime and blocked background GPU preemption. VRAM bandwidth utilization stabilized at 86-88% per GPU-Z, and core temps stayed at 66-72℃ per AIDA64 monitoring. Last updated on2026-05-04 19:46:16。

Every time I performed a rift jump, the lighting had weird color bleeding and flickering that ruined the flow. I first tried disabling all driver enhancement features; while flickering decreased, the image quality suffered severely, leaving me anxious. I then used the GamePP Shader Compilation Queue Manager to clear 5.1GB of redundant shader cache and forced a full recompilation. RTSS monitoring showed frame generation time converged to 14-18ms, and fan speeds stabilized at 1400-1600RPM per GamePP. Last updated on2026-05-05 17:19:21。

The moment a massive horde attacked, the screen froze for 0.3 seconds; GamePP showed the CPU core temperature jumping from 60℃ to 95-98℃. I first tried maxing the fans to 100%, but despite the noise, the core temperature stayed above 92℃ per HWInfo64. I used the GamePP BIOS Load-Line Voltage Adjustment Wizard to switch to L3 mode and lowered the Vcore voltage by 0.04V per CPU-Z. In Cinebench, peak temperature dropped to 84-88℃ per HWInfo64, and physics latency dropped from 35ms to 11ms per GamePP. I can verify Last updated on2026-05-31 09:02:27。

While exploring alien colonies, the frame rate plummeted from 60 to 25 FPS; GamePP showed VRAM temps hitting 94-98℃ despite the core being only 65-72℃ per AIDA64. I first tried lowering the resolution to 1080P; while I gained 10 FPS, the visual loss was severe. I used the GamePP Fan Curve Configuration Panel to switch the GPU fan to Extreme Performance mode, forcing 2600 RPM at 80℃. VRAM temperature converged to 84-88℃ per HWInfo64, and frame time stabilized at 10-14ms per GamePP. I can now backup Last updated on2026-06-04 20:47:26。

Back to Top