While stealthing through the dense rainforest, I noticed weird jumps in VRAM response time, causing 0.3s micro-stutters during turns. It totally killed the immersion. I tried enabling low-latency mode in the driver panel, but while input response improved, the frequency of frame drops actually increased. I then used the GamePP Resource Scheduler to force VRAM access priority to Real-time and optimized the page file. RTSS confirmed frame generation intervals converged to 8.2-11.5ms, and AIDA64 showed core temps stable at 64-71℃. GamePP Hardware Sensor also verified VRAM usage at 12.4-15.8GB, finally letting me save Last updated on2026-04-09 11:22:58。
How to fix 2-second screen freezes in Horizon Online multiplayer hubs?
Overclocking SettingsEvery time I entered a multiplayer hub, my PC acted as if it crashed, with the screen freezing for two seconds—it was maddening. I tried lowering all graphics settings to Medium, but the freezes happened regardless, leaving me feeling desperate. I used the GamePP Resource Scheduler to change VRAM defrag mode from Disabled to Enabled. AIDA64 simulation tests showed VRAM latency dropped to 12-18ms from 35ms, and GPU-Z confirmed a stable 62-68℃. Last updated on2026-06-06 13:06:02。
Facing those horrors again, the micro-stutters from rendering delays made me eager to find a fix immediately. I tried disabling some lighting effects in-game, but the atmosphere lost its eerie quality, making the attempt a waste of time. I used the GamePP Shader Compilation Queue Manager to clear 4.2GB of redundant cache and enabled acceleration mode. RTSS monitoring showed frame times converged to 11-14ms from 22-35ms, and GPU-Z confirmed a stable 60-66℃. Last updated on2026-06-02 16:12:36。
Why is my frame rate jumping between 60-90 FPS in shadow scenes?
Hardware PeripheralsWhile sneaking through the shadows, I noticed the frame rate jumping randomly between 60-90 FPS, which made me very uneasy. I tried disabling all unnecessary overlays in Device Manager, but this caused severe drops in my livestream. I used the GamePP Peripheral Driver Conflict Detection Tool to locate conflicting addresses and switched the service state to Isolated. RivaTuner confirmed the frame interval converged to 8-12ms from 12-45ms, and GPU-Z showed a stable 58-64℃. Last updated on2026-06-03 16:12:27。
Why do I have frame drops with 24GB VRAM in Need for Speed (New)?
Performance EvaluationIt was ironic that even with 24GB of VRAM, I experienced instant frame drops in this visual showcase, which felt like a total bottleneck. I tried lowering texture quality to 'High', but the visual loss was obvious and the drops persisted. I used the GamePP Resource Scheduler to force VRAM access priority from Normal to Real-time. 3DMark stress tests showed VRAM throughput increased from 85% to 94%, and GPU-Z confirmed a stable temperature of 66-74℃ during high-speed streaming. Last updated on2026-05-19 18:51:32。