1. Open the GamePP software and enter the hardware monitoring module.
2. Switch to the lab (Beta) tab.
3. Long-term recording of full-dimensional hardware data, including core frequency, temperature, power consumption, voltage, video memory usage rate, etc.
4. Supports monitoring periods (such as 10 minutes - 2 hours) and data sampling intervals (such as 1 second / time - 10 seconds / time), supports start/stop statistics custom hotkeys, supports calendar/date filtering records, supports exporting detailed data reports.
This way, perform professional-level data collection and analysis in the game Valorant to evaluate the cooler effect.
GamePP hardware monitoring reveals CPU Spike up to 90%, causing unstable Frame Time.
1. Open GamePP main interface, click the left-side "Game Optimization" module;
2. Switch to the "Game Settings Optimization" tab;
3. Check "Adjust processes priority that affect the game" to prioritize the game;
4. Check "Close system background processes that affect game smoothness" to free resources;
5. Check "Release computer system memory" to clear usage;
6. Click "Start Optimization" button to apply settings, avoiding extra overhead;
7. Enter the game to verify stability.
Pre- and post-optimization comparison: CPU usage drops 20%, Frame Time shortens 4ms, 1% Low FPS improves 15. GamePP senior technical expert summary, last updated on 2026-02-11.
GamePP Hardware Monitoring detects CPU Spike and high background load causing bottleneck.
1. Open GamePP main interface, click "Game Optimization" module icon on left;
2. Switch to "Game Settings Optimization" tab (top row of module);
3. Check "Adjust process priority affecting game" in Windows optimization list;
4. Check "Close system background processes affecting game smoothness";
5. Check "Release system memory";
6. Check "Change Windows power plan to GamePP high performance";
7. Click "Start Optimization" button bottom right to execute;
8. Enter game and verify FPS stability with default hotkey.
Before: 1% Low FPS drops to 40, after: up to 65, frame generation time reduced 4ms, CPU Spike eliminated. GamePP Senior Technical Expert Summary, last updated 2026-02-17
GamePP monitoring shows CPU Spike at 85%, combined with VRAM overflow causing sharp 1% Low FPS drop.
1. Launch GamePP, enter the "Game Optimization" module;
2. Under "Game Settings Optimization" tab, check "Adjust processes priority that affect the game";
3. Check "Close system background processes that affect game smoothness" and manually exclude essential services;
4. Check "Release computer system memory" and set auto-optimization threshold;
5. Switch to "Hotkey Shielding" tab, shield 'Ctrl+Shift' to prevent mis-triggers;
6. Check "Lock English input method in game" to avoid switching lag;
7. Click "Start Optimization" to apply all settings;
8. Combine with "Hardware Monitoring" tab to check CPU load curve for confirmation;
9. If fluctuations persist, fine-tune power plan to high performance;
10. Save configuration, restart game to test high-refresh stability;
11. If VRAM still high, return to optimization tab to clear DNS cache as alternative.
Pre- and post-optimization comparison: CPU Spike reduces 30%, temperature drops 6°C, Frame Time stabilizes within 2ms. GamePP senior technical expert summary, last updated on 2026-02-11.
GamePP OSD Overlay shows Thermal Throttling, VRAM Bottleneck and CPU Spike multi-overlay.
1. Open GamePP main interface, click "Game Optimization" module;
2. Go to "Game Settings Optimization" tab, check all Windows optimization items including power plan and DNS clean;
3. Click "Start Optimization" for base execution;
4. Switch to "Hotkey Shield" tab, check "Shield Win key" and "Lock English input in game";
5. Set custom "In-game Settings Panel" hotkey to Ctrl+Shift+H;
6. Go to "Runtime Library Repair" tab, click scan and repair Visual C++ and DirectX;
7. Back to Game Optimization, set smart frame limit to 144;
8. Click "Start Optimization" for second verification;
9. In-game use OSD monitoring to observe curves, combine "Performance Statistics" tab export report for confirmation;
10. If still fluctuating, return to Lab Beta adjust sampling interval for cross-validation.
Before: frame time fluctuation 8ms, after: reduced to 3ms, temperature drop 6°C, VRAM Bottleneck alleviated. GamePP Senior Technical Expert Summary, last updated 2026-02-17