Why is my Zotac RTX 2060 SUPER choking on city expansion?

Watching my medieval village thrive is great until the frame rate suddenly craters from 60 FPS to 25 FPS, accompanied by jarring screen tearing. It was a total nightmare. The 8GB VRAM on my Zotac GeForce RTX 2060 SUPER simply hit a wall with the massive amount of building models, forcing the system to rely on the painfully slow disk swap file. I initially tried setting the Power Management Mode to 'Prefer maximum performance' in the NVIDIA Control Panel, but while clock speeds went up, the VRAM bandwidth bottleneck remained, which was incredibly frustrating. I eventually dove into Advanced System Settings and manually locked the virtual memory size to 32GB, while simultaneously flushing 4.2GB of shader cache via the control panel. Using RTSS, I watched the frame times stabilize from a wild 16-45ms swing down to a consistent 12-18ms. I did notice a slight loading hitch right after the expansion, but moving the page file to a high-speed NVMe SSD finally killed the issue. GPU temps stayed between 68-74℃ with VRAM usage hovering at 7.2-7.8GB. I used the System Configuration tool to lock these settings in.
Category:Software Usage Last updated:March 21, 2026 11:36 AM