Why is my 9950X3D scheduling cores poorly in Remnant 2?
Whenever I stepped into a randomly generated dungeon, my frame rate would violently swing between 144 FPS and 80 FPS, which completely killed the combat rhythm. I found the 3D V-Cache cores were hitting a 12-18ms scheduling delay during multi-threaded physics calculations, essentially dumping tasks onto the non-cache cores. I tried enabling Game Mode in Windows first, but that was a disaster—stutters actually increased by 10%. I eventually dove into the BIOS, set PBO to Enhanced, and pushed the Curve Optimizer to a negative 20 offset across all cores while locking core priority. Monitoring via RTSS showed the frame time variance shrink from a messy 15-35ms down to a rock steady 7-11ms. It wasn't a smooth ride, though; the system randomly rebooted twice during low-load idle after the -20 offset, so I had to dial it back to -15 to get it stable. CPU temps settled around 68-76℃. Once the scheduling strategy actually kicked in, the 7-11ms frame time stayed consistent, though I suspect some BIOS versions still struggle with this.