GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

The VRAM management in this game is a joke. In city areas, my 8GB was instantly filled to 7.6-7.9GB, forcing the system to use slow virtual memory, and my FPS plummeted below 30. I tried lowering textures, but the game looked like a pixelated mess, which was a no-go. I used an overclocking tool to push the memory clock offset to +500MHz and bumped the power target to 110%. My monitoring showed better bandwidth utilization, and the FPS range climbed from 32-58 to a more consistent 52-60. I tried a reckless +1000MHz at first, but it caused massive colorful artifacts. After three driver rollbacks and some fine-tuning, I found the safe limit. Core temps hit 76-81℃ under load, but the fans aren't too loud. I exported the profile so I don't have to do this again; VRAM usage is now sitting at 7.1-7.4GB. Last updated onMarch 28, 2026 9:31 PM.

The memory management in this game is a total disaster, and G.Skill's RGB software just makes it worse. In the middle of a fight, the lighting process would suddenly hog 500MB - 800MB of RAM, pushing the game out of memory and triggering a crash. It was honestly pathetic. I tried updating the RGB software to the latest version, but that actually made the crashes happen more often—just a complete waste of time. I finally took a hardline approach and disabled every single RGB sync service in the Windows Services menu. RAM usage instantly dropped to under 100MB. Even then, I noticed some slight hitching when loading large maps until I manually wiped the system's temporary cache folders. RAM temps stayed between 46℃ - 52℃. The LEDs are off now, but the performance is finally back. Event Viewer confirmed that the 0x0000005 errors stopped appearing, and RAM temps stayed at 46℃ - 52℃. Last updated onMarch 31, 2026 9:54 AM.

Running this emulator on this drive felt like walking a tightrope. Write speeds would tank to 300 MB/s when loading large ROMs, which is just pathetic. Compared to Gen5 drives, these PCIe 4.0 NANDs just can't keep up under extreme loads, and the transfer latency was hovering around 15ms. I tried lowering the emulator's resolution to reduce the load, but that just made the crashes happen more often—a total waste of time. I finally used the system management tool to force a full-drive TRIM and manually aligned the partition to 4K. In stress tests, write speeds jumped back up to 3.5 GB/s. The system lagged for a bit right after the TRIM, but a reboot and clearing 100GB of junk space stabilized it. Boot times dropped from 30s to 12s. It's not top-tier speed, but at least it doesn't crash anymore. Temps are 46°C - 51°C. Last updated onMarch 30, 2026 1:35 PM.

The VRAM management in this game is a joke. In the space scenes, my 16GB was getting slammed to 14.6-15.8GB, forcing the system to use slow virtual memory and tanking my FPS to below 30. I tried lowering textures, but the game looked like a pixelated mess, which was a hard no. I used an overclocking tool to push the memory frequency offset to +600MHz and bumped the power target to 112%. I saw the bandwidth utilization improve, and my FPS climbed from a shaky 35-62 range to a much better 55-65. I actually went too far at first with +1100MHz and got a screen full of colorful artifacts; it took three driver rollbacks to find the safe limit. Core temps hit 78-83℃ under load, but the noise is fine. I exported the profile so I don't have to do this again. VRAM now stays around 72-77℃. Last updated onMarch 21, 2026 2:29 PM.

The resource loading in this game is a total disaster, and the Valkyrie PWM logic just couldn't handle the load. During a sprint, the pump speed would suddenly spike, triggering the motherboard's overcurrent protection and instant reboot—it was absolutely infuriating. I tried updating the motherboard drivers, but the reboots actually happened more often, which was just depressing. I took a hard approach and switched the fan mode from Smart to Full Speed in the BIOS. The noise was unbearable at 48dB, so I had to manually create a smooth speed curve in the software to make it usable. CPU temps now sit between 60-66℃. Event Viewer confirmed the 0x000000F error is gone, and the fans are humming along at 1200-1350RPM. Last updated onMarch 25, 2026 11:49 AM.

Back to Top