Why is Marvel Rivals lagging during team fights on my build?
This was honestly ridiculous—my frames were dropping from 180 to 80 in basic combat. It made zero sense. After comparing logs, I found that on my Jonsbo CR-1400 build, the default scheduler was dumping heavy tasks onto the E-cores while the P-cores were just chilling. I tried disabling the E-cores entirely, but that just made the whole system feel sluggish and caused some apps to crash—definitely too extreme. I went into the BIOS advanced menu, manually set the scheduling priority to 'Performance First', and locked the minimum processor state to 100% in the Windows Power Plan. The frame time graph, which used to look like a mountain range, finally flattened out to a steady 4-7ms. I did see a 12W increase in idle power draw, but I sorted that out by reconfiguring the E-core sleep states. CPU temps are now 62-68℃ and the system is rock steady. Backed up the profile, and VRM temps are holding at 60-66℃.