Fixing Rendering Pipeline Delay
It was unbearable; despite my hardware, the screen would twitch every few seconds during flashy skills, ruining the atmosphere. I first tried enabling High Performance mode in Windows Power Plan, but CPU temperature rose by 10 degrees while stutters remained, which made me very angry. I used the GamePP Resource Scheduler to set the game process priority to High and disabled background updates. Frame generation time converged to 15-18ms per RTSS, and CPU temperature stayed at 72-78℃ per AIDA64, with memory at 44-50℃ per GamePP.