Fixing Rome Campaign Lag
While handling complex tactical deployments, my smooth 80 FPS would suddenly crash to 40, which is fatal during key moments. I first tried disabling background processes to lower the load, but FPS barely improved and input lag actually increased. I used the GamePP Fan Curve Configuration to redefine the 70-85℃ gradient and pushed the maximum speed to 2300 RPM. This stabilized CPU temperature at 77-82℃ per AIDA64 and converged frame time to 10-15ms per RTSS, while pump speed hit 2300 RPM via FanControl.