Fixing Open World Texture Blur
While galloping across the open world, ground textures rapidly switch between HD and blurry, which is visually jarring. I tried optimizing drives in Windows Disk Management, but this surface-level fix did nothing for the memory protocol. I used the GamePP Memory Controller Load Monitor to lock the voltage at 1.40V via BIOS Monitor and adjusted primary timings. AIDA64 tests showed latency converged to 72-78ns, and RTSS showed frame times at 10-18ms. HWiNFO64 recorded stable temps of 52-58℃, confirming the fix.