Solving I/O Blocking in Fighting Games
During stage transitions, the background textures pop from blurry to sharp, which is very distracting at 4K resolution. I tried increasing the page file size in Windows, but it didn't help and actually dropped my frame rate from 60 to 48, which worried me. I used GamePP NVMe Queue Depth Configuration to raise the depth to 2048 and enabled the forced write cache flush. Random read latency dropped to 9-14ms per RTSS, I/O wait hit 18-42ms via RTSS, and temps hit 50-56℃ per HWInfo.