How to stop frame drops in The Callisto Protocol with ADATA?
Walking through those creepy hallways, every time I turned the camera, the game would hitch violently—totally ruined the atmosphere. 8GB of ADATA DDR5 4800 is just pathetic for a modern AAA game, forcing the system to swap to the page file constantly, which sent I/O latency swinging between 40-60ms. I tried disabling useless Windows services, but the stutters didn't budge, making me realize I needed to fix the memory mapping. I went into Advanced System Settings, locked the page file at 32GB, and enabled memory compression. AIDA64 showed read/write latency dropping from 92ns to 82-86ns, and scene transitions are way smoother now. My boot time slowed down by about 2 seconds after locking the page file, but I fixed that by tweaking the boot priority. RAM temps are sitting at 40-46℃. After two hours of testing, the heavy stutters are gone, though 8GB is still a huge limitation.