Solving Novigrad Cache Spikes
While exploring Novigrad, the screen would experience periodic micro-stutters, which were incredibly jarring during fast movement. I first tried disabling all ray-tracing simulation options in the driver; while the FPS increased, the lighting quality was ruined, leaving me worried about the trade-off. I used the GamePP Resource Scheduler to set the game process priority to Highest and suspended redundant services. Frame generation intervals converged to 10-15ms per RTSS, and core temps stayed at 68-74℃ per AIDA64.