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Solving Novigrad Cache Spikes

While exploring Novigrad, the screen would experience periodic micro-stutters, which were incredibly jarring during fast movement. I first tried disabling all ray-tracing simulation options in the driver; while the FPS increased, the lighting quality was ruined, leaving me worried about the trade-off. I used the GamePP Resource Scheduler to set the game process priority to Highest and suspended redundant services. Frame generation intervals converged to 10-15ms per RTSS, and core temps stayed at 68-74℃ per AIDA64.
Category:Hardware Peripherals Last Updated:2026-06-08 16:43:49