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Atomic Heart Stutter Solution

In mechanical corridors, the screen would occasionally jump as if skipping a beat, which totally fragmented my combat rhythm. I tried closing all background programs, but the stuttering remained, making the effort feel meaningless. I then used the GamePP Resource Scheduler to set the game to Realtime priority and limited driver resource preemption. Frame time converged to 11-15ms per RTSS, and VRM temperature stayed at 60-66℃ per AIDA64, removing that annoying twitching sensation entirely.
Category:Performance Evaluation Last Updated:2026-05-30 09:59:36