Managing Gigabyte RTX 5060 VRAM bottlenecks in Kingdom Come Deliverance II
Trying to run this next-gen beast on 8GB of VRAM is like trying to cross the Atlantic in a rowboat—absolutely ridiculous. The Gigabyte RTX 5060 hits 7.9GB of usage instantly with ultra textures, forcing the system to swap to glacial system RAM, creating 20-50ms latency spikes. I tried dropping textures to Low, but the game looked like a blurry mess from 2015, which was an insult to my eyes. Instead, I manually expanded my virtual memory to 32GB and locked it to my fastest NVMe partition. HWInfo confirmed a significant drop in VRAM swapping frequency; it didn't kill every stutter, but the random screen tearing finally stopped. I had a headache early on where a partition alignment issue slowed down my boot time, which I only fixed by reformatting the drive. Core temps are now 62°C - 68°C with fans at 1600 RPM, and the performance logs show the fan speed is rock steady between 1400-1600 RPM.