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Stop Combat Texture Tearing

During high-speed combos, distant buildings would stretch and tear, totally ruining the combat flow. I first tried lowering textures to medium, but the game looked blurry and pathetic, which wasn't a real solution. I then used GamePP NVMe Queue Depth Configuration to lock the read queue at 128 and disabled energy link state management. Frame generation time dropped to 12-16ms per RivaTuner, read speeds hit 1.5-1.8GB/s per CrystalDiskMark, and HWMonitor confirmed temps stayed cool at 38-46℃.
Category:Performance Evaluation Last Updated:2026-06-22 16:31:18