Can shader cache fix RTX 5060 lag in Splinter Cell?
The shadows in this game are an absolute nightmare; my 5060 felt like it was gasping for air. Render times were hitting 40ms+, making stealth movement feel like a slideshow. I tried disabling all Ambient Occlusion, but that only gained me 5 FPS and made the world look flat and lifeless—basically a joke of a fix. I ended up using DDU to wipe everything, installed the Studio drivers for stability, and manually bumped the shader cache size to 10GB in the NVIDIA panel. RTSS showed render latency dropping from 35-55ms down to 18-26ms. My SSD filled up way too fast after the cache increase until I cleared some old temp files. The card stays around 68-74℃ with the fans screaming at 1800 RPM. I exported the logs to confirm the fix, but the fan noise is still pretty distracting.