Solving VRAM scheduling lag for Gigabyte RTX 5060 in Shadow of the Erdtree

Facing the new bosses' flashy effects, my frames were jumping between 75 and 38 FPS, making parry timings an absolute nightmare to hit. I noticed the Gigabyte RTX 5060 Windforce 8G had a 15-25ms scheduling delay when handling high-density textures. I tried lowering texture quality first, which gained me a measly 8 FPS but made the world look like a blurry mess—I was honestly getting anxious. I decided to go into the NVIDIA Control Panel $\rightarrow$ Manage 3D Settings and set the Shader Cache Size to 'Unlimited' and forced 'Prefer Maximum Performance'. In MSI Afterburner, the frame time tightened from a messy 12-28ms range to a clean 9-13ms. The first time I tweaked the cache, the game took 40 seconds longer to boot, but a system reboot and temp file cleanup fixed that. GPU core temps are stable at 65-71℃ and VRAM is at 81-87℃. After 4 hours of boss rushing, the stuttering is gone, and the controls feel instant again.
Category:Real-time Monitoring Last updated:April 3, 2026 9:16 AM