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Fixing Team Fight Micro-Stutters

In fast-paced team fights, whenever ultimate effects peaked, the screen felt like it was tearing, which completely broke my combat flow. I tried lowering texture quality, but the image became blurry and FPS only rose by 3, which felt like a meaningless compromise. I opened the GamePP Resource Scheduler, set the game process to 'Realtime', and boosted the storage driver priority. CPU-Z showed memory controller load dropped to 60-72%, and 3DMark confirmed fan speeds stayed at 1400-1600RPM.
Category:Real-time Monitoring Last Updated:2026-06-12 10:38:47