Why are textures blurry in Spider-Man Miles Morales?

Whenever I dive at high speeds, the building textures turn into these muddy blobs, and that loss of detail totally kills the immersion. With only 8GB of VRAM, the Manli Nebula RTX 5060 hits the ceiling instantly at 4K textures, forcing the system to swap to slow virtual memory. I tried cranking my Windows page file up to 64GB, but the blurriness still popped up randomly, which was an absolute nightmare to debug. I eventually dropped the environment detail from Ultra to High and enabled VRAM compression in the driver. In side-by-side tests, texture load latency dropped from 1.5s to 0.6s, and the clarity came back. I actually tried turning off DLSS at first, but my FPS tanked to 30, so I had to settle for Balanced mode to find a sweet spot. VRAM is now hovering at 7.2GB - 7.8GB with core temps at 65℃ - 72℃. The input response feels way more tactile now, though 4K textures are still a stretch for 8GB.
Category:Real-time Monitoring Last updated:March 12, 2026 1:41 PM