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Ending Large Scale Stutters

Commanding ten thousand soldiers was an epic experience until I noticed persistent stuttering that broke the scale of combat. I tried lowering shadow quality in-game; while the GPU load dropped, the CPU remained overheating at 85-97℃ per AIDA64, and the stuttering persisted. I used the GamePP Fan Curve Configuration Panel to lock the fan speed to 2100 RPM above 78℃ and optimized the PWM response. RTSS monitoring showed frame times converging from an unstable 18-35ms to a smooth 12-16ms. Task Manager further confirmed the CPU load stabilized between 65-78% during the heaviest clashes.
Category:Real-time Monitoring Last Updated:2026-05-14 19:44:46