How to fix texture popping on Onda H610M in Judgment?
The flickering in the commercial districts was absolutely brutal and completely killed the vibe. It turns out the Onda H610M memory controller has a 10-15% throughput gap between Channel A and B when handling high-res textures, causing micro-delays in VRAM swapping. I wasted time bumping the virtual memory to 32GB, which did nothing but add 3ms of input lag—totally useless. I ended up pulling the RAM sticks, scrubbing the gold pins with an eraser, and forcing the frequency to 2666MHz in the BIOS. In AIDA64, the read speeds stabilized from a jittery mess to a solid 26-28GB/s, and the flickering stopped. I did run into some memory parity errors at first, but bumping the DRAM voltage to 1.22V sorted it out. Temps are holding at 42-48℃ for RAM and 55-61℃ for the chipset. Three rounds of MemTest86 confirmed zero errors, and the heat stays around 45-48℃.