How to fix pump speed issues on the B360 Core ARGB in Remnant 2?
During intense combat, I noticed these tiny hitches where the game felt like it froze for 0.1 seconds—absolutely lethal in a third-person shooter. Looking at the logs, the B360 Core ARGB pump was idling at 2200 RPM, causing the CPU to spike to 92℃ and triggering micro-fluctuations in clock speed. I tried the 'Enhanced' mode in the software first, but it just added noise without actually dropping the temps; it was a total compromise that didn't work. I went straight into the BIOS and forced the pump to a constant 3200 RPM while optimizing my case airflow. Monitoring via RivaTuner, the frame time variance dropped from a messy 12-30ms down to a tight 10-15ms. I actually messed up the airflow at first by installing a fan backward, which turned my case into an oven until I flipped it. Now, the CPU stays at 62-68℃ and the coolant is around 36-40℃. Everything feels responsive again, and the system is finally stable.