GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

The red maple forests in Tsushima are stunning, but the occasional tearing lines were a total immersion breaker. The RT620P actually performs well, but tiny temp swings between 68-75℃ were triggering the motherboard's hyper-sensitive boost switching, making the clock jump between 4.2GHz and 4.8GHz constantly. I first tried V-Sync in the NVIDIA panel, but that pushed input lag up to 40ms, making it feel like I was wading through mud—absolute torture. I ended up reinstalling the cooler with pressure pads to ensure 100% contact between the base and the IHS, then widened the boost variance threshold to 5℃ in the BIOS. In RTSS, the frame rate stopped swinging between 72-85 and settled into a tight 78-81 range. I had a scare where a voltage offset caused a calculation error and crashed the game, so I bumped the Vcore by 0.01V to lock it down. Now cores stay at 64-69℃ with fans at 1100 RPM. The tearing is completely gone, and fans are steady at 1100-1200 RPM. Last updated onMarch 21, 2026 8:24 PM.

I was loving the openness of Forbidden West until I realized that after ten hours of play, my load times climbed from 8 seconds to 15 seconds. The QLC NAND in the Intel 660P just tanks once the cache is gone, with read latency jumping from 30ms to a sluggish 75-92ms. I tried a simple system reboot to clear the cache, but it only shaved off a second—totally useless against QLC degradation. I ended up manually triggering a full-drive TRIM and used a partition tool to re-align the 4K sectors. A second pass in CrystalDiskMark showed sequential reads climbing back from 1800MB/s to 2100-2300MB/s. It was a bit scary because the drive hit 72℃ during the TRIM process and triggered a brief thermal throttle, but adding a small dedicated fan stabilized it. The drive load now fluctuates between 40-60%. I switched the read mode to High Performance in the storage manager, and frame times are now solid at 5.1-6.4ms. Last updated onMarch 16, 2026 11:36 AM.

Riding through the wasteland was great until these random, jarring stutters started killing the vibe. The Kioxia EXCERIA PRO 1TB in PCIe 4.0 x4 mode was suffering from motherboard bus interference, causing data throughput to swing wildly between 3500-5000MB/s, which forced the game engine into a resource-wait state. I first tried lowering texture quality, but the game looked like a pixelated mess, which just wasn't an option for me. I went into the BIOS, changed the PCIe link speed from 'Auto' to 'Gen4', and slightly nudged the bus frequency to 100.1MHz to stabilize the signal. Using RivaTuner, I saw the frame time variance shrink from a chaotic 16-42ms to a steady 11-15ms. I did run into a slow boot issue after forcing Gen4, but a motherboard microcode update cleared that right up. Temps are sitting at 45-52℃. The data link is finally locked in, though the BIOS tweak was a bit of a gamble. Last updated onMarch 23, 2026 11:56 AM.

Galloping through the maple forests of Tsushima became a total dream once I enabled Fast Sync—the visual fluidity is just stunning. This Zotac 2060 Super is getting old, but at 1080p with FSR scaling, I can maintain a steady 65-72 FPS, and that annoying tearing is completely gone. I first tried standard V-Sync, but the input lag jumped to over 40ms, making the controls feel like I was wading through mud. I immediately scrapped that and went into the NVIDIA control panel to switch to Fast Sync and locked my monitor to 60Hz. Looking at the frame time graphs, the variance dropped from a messy 12-30ms to a tight 14-17ms. I actually crashed the game a few times at first because I accidentally toggled a full-screen optimization setting, but it's fine now. GPU temps are stable at 66-71°C with fans at 1800 RPM. After comparing screenshots, the sync mode is working perfectly, and frame generation is locked at 14-17ms. Last updated onMarch 25, 2026 10:14 AM.

The Ultra graphics in this game are breathtaking, but the high-frequency whine from the pump sounded like a mosquito in my ear, totally ruining the immersion. The Valkyrie V360 MIST pump at 100% full speed hits a resonance frequency right in the 2-4kHz range, which is incredibly piercing in a quiet room. I tried lowering the fan speeds to mask it, but that just let the CPU hit 85-89℃, which was a disaster. I went into the BIOS and flipped the pump control from DC to PWM, locking the speed at a 75% sweet spot, and moved the radiator from the top to the front to help with air bubbles. Using a decibel meter, the noise dropped from 42dB to 31dB, and CPU temps only rose by 2℃, staying around 68-74℃. After switching to PWM, the pump actually stopped for a second until I raised the minimum voltage threshold from 5V to 7V. Now water temps are a steady 38-42℃ with fans at 1200 RPM. The noise curve is finally smooth. Last updated onMarch 27, 2026 7:51 PM.

Back to Top